Fact: I enjoyed Roller Coaster Tycoon immensely (the original version, created 1999). Parts of what I enjoyed about it were the simplicity of design, together with the "interesting" details microscopically (such as when you observed a single guest) and macroscopically (while managing the entire theme park).
As such, I have on different occasions thought of how a simulation of a society (in the sense of a group of people, probably isolated, living together) would function.
I imagined it being a wonderful simulation (my ideal), where one got to observed the macroscopic panorama of the layout of the structures sprawled over space, as well as the individual simulated citizens going about their daily lives. It would also include the intrinsic concept of progress, since it is the basis for many games, whether RPG, Sim, strategy or shooter. This would come in both microscopic and macroscopic forms, respectively being the way an individual pursues his or her goals, and achieves (or doesn't achieve) them eventually, and the way a society progresses over time, with definite short-term direction but not necessarily with a fixed long-term route to follow.
As such, I have planned to pen down (and give a structure to... concretise?) the ideas for a sim (i.e. those that I remember at the time of writing). This is again a short-term direction, and may (and probably will) suffer from the lack of follow-up.
In the next post of this series (if it exists) I shall cover various (at least one) specific aspect of the sim of my imagination, probably written in the form of a design note (design notes are awesome!)
Monday, November 19, 2012
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