Good day.
Today, I am proudly presenting... nothing!... since this marks the start of the making of the simulation game. As for names, there hasn't been any good ones coming to mind yet, so for now I shall just summon my powers to connect random words and call this game... BalalaikaOpus! (BO for short).
As of now, there is currently no world to live in, but nevertheless, the npcs have been created and are currently paddling through space, and been given stats (Athleticism, Age, Creativity, Deftness, Learning, Resilience for now). Mindsets have also been implemented, for now j perseverance and morality. Some skills have also been implemented: Walking (What a undervalued skill!), Running (just for the sake of juxtaposition), Cooking, Painting, Fighting and Life Experience (for whatever can't quite fit... stone-skipping skills anyone?). As can be seen, most of such skills are broad, and hence implementation has been done on the basis of possible future subskills, e.g. cooking.baking.
The difference for classification into stats, mindsets and skills is basically to make the concept clearer, since although the variables are be treated as equal, the way the variables behave are fundamentally different. Stats in general do not change (age aside), mindsets change slowly, and skills change quickly. Moreover, skills do not decrease, while external interaction can, and likely will change mindsets. Also, while skills have dependencies on stats, mindsets do not, and as for individual actions taken, they will be based off mindsets and skills solely (with stats only being indirectly involved).
Each npc is planned to have a set of stats, skills and mindsets, although if the skillset gets too large and that creates a problem for computer memory, some of those might have to be ignored and estimated based on situational need (e.g. pancake flipping skills, while not implemented, is likely to be related to the cooking skill).
P.S. I forgot to mention the inclusion of goals, which are objectives an npc tries to pursue. For now, there is wealth, attention and fame.
Coming up: Planned vague goals, to account for unconventional objectives, such as promoting the joy of eating chocolate. Such goals will be given just an ID, instead of a name, and are set to be randomly generated by the computer.
Saturday, November 24, 2012
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